This project is going to be a simulation of carnivores and herbivores that have a simple set of instructions they use to go about their business. Through each "generation" of animals parts of these instructions and traits of the animals are modifed, and passed down to the offspring of the animals.
9/9/08
I've got the basic classes now, and have all of them set up to do stuff. Right now the screen is filled with grass, and carnivores(red) and herbivores(blue) are placed randomly around. I plan on creating an algorithm to generate realistic land masses with water and things, but that's for later. Right now the basics are in place.
9/7/08
I started planning of the simulation today, created a basic template to set up the gui, and some basic classes to build off of. That is all it is though for now, just a template.